Wandering Tiles — Catalogue 4–5 × 4–5 Tiles · Parity Walk · Seed-Based
A study in wandering lines

Wandering Tiles

A 4–5 × 4–5 grid of tiles, each containing a single wandering curve. A simple parity rule drives the direction at every step — a walk that fills each tile without ever leaving it.

For fashion houses, textile studios and surface designers. Each composition is generated from a numeric seed and can be licensed, adapted or commissioned to your brief.

Issue Wandering Tiles — Autumn 2026
Discipline Generative Line Composition
Edition Seed-based · Open series
00 / Statement Artist Statement

A walker that never leaves its tile becomes a curve with its own landscape.

I am an Iranian-born artist working at the intersection of line-drawing traditions and generative systems. My work begins with a simple observation: the drawn line — continuous, intentional, infinitely variable — has always been a form of computation, long before computers.

Wandering Tiles renders a 4–5 × 4–5 grid of tiles, each containing a single wandering curve. Inside each tile, a walker takes a fixed number of steps. At every step, its direction is updated by a simple parity rule: if the walker's grid position has even parity, it turns one way; if odd, it turns the other. A containment check flips the walker 180° if it approaches the tile's margin.

The result is a meandering line that fills each tile without ever crossing its boundary. Each tile has its own starting direction, its own step size, and its own meandering path. The result sits between sketch and textile repeat. Each piece is defined by a numeric seed and can be regenerated, documented, and adapted for print, textile, and surface applications.

On AI tools — where I encountered technical obstacles, I turned to AI tools for debugging and code optimization. Every structural, aesthetic, and conceptual decision remained my own.
01 / Plate

One rule,
infinite seeds.

02 / Surfaces

One rule.
Many surfaces.

The same seed, presented as an archival print — and applied across fabric, scarf, textile and wall surfaces without loss of structure.

Plate 010 Archival print · 1 : 1 · Open edition

Applied across surfaces.

Every surface below is drawn from the same numeric seed — its repeat, orientation and scale adapted to the material, while the underlying structural logic remains identical.

iPrint
Archival print
1 : 1 · Cotton rag
iiScarf
Silk scarf
3 : 1 · Twill silk
iiiTextile
Fabric yardage
4 : 3 · Repeat tile
ivWall
Wallpaper
2 : 3 · Vertical repeat
03 / Process

Structure
behind the walk.

01 / Rule

Parity Walk

Inside each tile, a walker takes a fixed number of steps. At every step, its direction is updated by a parity rule: if the walker's grid position has even parity, it turns one way; if odd, it turns the other. A turn bias — +1 or −1, chosen per seed — sets the handedness of the walk.

02 / Containment

Staying Inside

If the walker approaches the tile's margin — a 12% inset from each edge — its direction is flipped 180°. This containment check keeps the walk inside its tile across the entire sequence of steps, so no two tiles ever touch and the grid remains legible.

03 / Curve

Smooth Line

The walk is drawn as a single continuous curve — p5's curveVertex with no fill. Each vertex is a point the walker has visited. The result is a smooth, meandering line that reads as a single gesture, even though it was built step by step.

04 / Archive

Selected
seeds.

8 compositions · Open series Click any plate to load it above
For brands & studios

One system.
Many surfaces.

Wandering Tiles is a generative design system rather than a single artwork. Its line-drawing language can be adapted for fashion, textile development and other surface-oriented contexts — while maintaining a computational origin.

i
Licensing Existing seeds from the archive, licensed for production use.
ii
Commission New compositions designed to your palette, repeat and product.
iii
Systems A private generative tool built for your studio's ongoing use.
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