Portrait — Catalogue Generative Faces · Seed-based Portraiture
A study in generative portraiture

Portrait Series

Infinite faces — variable skin, hair, eyes, expression, and light. Each face is drawn from a single numeric seed.

For fashion houses, character designers and surface studios. Each portrait is generated from a numeric seed and can be licensed, adapted or commissioned to your brief.

Issue Portrait Series — Autumn 2026
Discipline Generative Portraiture
Edition Seed-based · Open series
00 / Statement Artist Statement

A face drawn from a seed becomes a character with its own presence.

I am an Iranian-born artist working at the intersection of classical portrait logic and generative systems. My work begins with a simple observation: the drawn face — structured, expressive, infinitely variable — has always been a form of computation, long before computers.

Portrait Series renders infinite faces, each with its own palette of skin, hair, eyes, and expression. A seed picks skin tones, hair colours and textures, eye hues, freckle density, accessories, and lighting direction. The face is built from a soft, irregular oval, with cheek highlights, varied eye sockets and irises, eyebrows, nose, mouth, ears, and optional freckles, blush, glasses or earrings.

Behind the face: a random background wash, and a radial lighting effect that shifts with each preview. The result sits between portrait study and character sheet. Each piece is defined by a numeric seed and can be regenerated, documented, and adapted for print, textile, and surface applications.

On AI tools — where I encountered technical obstacles, I turned to AI tools for debugging and code optimization. Every structural, aesthetic, and conceptual decision remained my own.
01 / Plate

One face,
infinite seeds.

02 / Surfaces

One face.
Many surfaces.

The same seed, presented as an archival print — and applied across fabric, scarf, textile and wall surfaces without loss of structure.

Plate 005 Archival print · 1 : 1 · Open edition

Applied across surfaces.

Every surface below is drawn from the same numeric seed — its repeat, orientation and scale adapted to the material, while the underlying structural logic remains identical.

iPrint
Archival print
1 : 1 · Cotton rag
iiScarf
Silk scarf
3 : 1 · Twill silk
iiiTextile
Fabric yardage
4 : 3 · Repeat tile
ivWall
Wallpaper
2 : 3 · Vertical repeat
03 / Process

Structure
behind the face.

01 / Seed

Parameter Space

A numeric seed picks skin tone, hair colour and texture, eye colour, freckle density, accessory type, lighting angle, and detail level. Each parameter is drawn from a curated range — warm and cool skin, dark and light hair, vibrant and muted eyes — so every seed produces a distinct character.

02 / Features

Anatomy

The face is built from an irregular oval, with cheek highlights, varied eye sockets, layered irises, pupils, and shine. Eyebrows, nose, mouth, and ears are drawn with subtle colour variation. Freckles, blush, glasses or earrings are added based on the seed. A radial lighting effect completes the portrait.

03 / Surface

Application

The resulting composition becomes a surface-design asset — explored across garments, textile prints, wallpaper and other pattern-driven applications.

04 / Archive

Selected
seeds.

8 portraits · Open series Click any plate to load it above
For brands & studios

One system.
Many surfaces.

Portrait Series is a generative design system rather than a single artwork. Its character language can be adapted for fashion, textile development and other surface-oriented contexts — while maintaining a computational origin.

i
Licensing Existing seeds from the archive, licensed for production use.
ii
Commission New compositions designed to your palette, repeat and product.
iii
Systems A private generative tool built for your studio's ongoing use.
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