A face drawn from a seed becomes
a character with its own presence.
I am an Iranian-born artist working at the intersection of
classical portrait logic and generative systems. My work
begins with a simple observation: the drawn face — structured,
expressive, infinitely variable — has always been a form
of computation, long before computers.
Portrait Series renders infinite faces,
each with its own palette of skin, hair, eyes, and
expression. A seed picks skin tones, hair colours and
textures, eye hues, freckle density, accessories, and
lighting direction. The face is built from a soft,
irregular oval, with cheek highlights, varied eye
sockets and irises, eyebrows, nose, mouth, ears, and
optional freckles, blush, glasses or earrings.
Behind the face: a random background wash, and a
radial lighting effect that shifts with each preview.
The result sits between portrait study and character
sheet. Each piece is defined by a numeric seed and can be
regenerated, documented, and adapted for print,
textile, and surface applications.
On AI tools — where I encountered technical
obstacles, I turned to AI tools for debugging and code
optimization. Every structural, aesthetic, and conceptual
decision remained my own.