A grid drawn along a gradient becomes
a field that forgets its own rules.
I am an Iranian-born artist working at the intersection of
mosaic logic and generative systems. My work begins with a
simple observation: the tiled surface — repetitive,
mathematically structured, infinitely variable — has always
been a form of computation, long before computers.
Order to Chaos renders an 80 × 80 grid
whose cells drift along a horizontal gradient. On the left,
cells are lit or dark according to a strict sine/cosine
lattice modulated by a radial field — regular, rhythmic,
almost architectural. On the right, cells follow 2D Perlin
noise plus a random chaos term — scattered, irregular,
almost organic. Between the two, the blend factor slides
smoothly from order to disorder.
Every lit cell draws itself as a rectangle, an ellipse, or
a triangle, in a small harmonic palette generated per seed:
complementary, analogous, or triadic. A dim background wash
and a scattered glow effect complete the composition. Each
piece is defined by a numeric seed and can be regenerated,
documented, and adapted for print, textile, and surface
applications.
On AI tools — where I encountered technical
obstacles, I turned to AI tools for debugging and code
optimization. Every structural, aesthetic, and conceptual
decision remained my own.