Neon Arcade — Catalogue Layered Neon Arc System
A study in layered neon

Neon Arcade

Twelve to twenty-four arcs of wobbling neon light, stacked into a cosmic glow, over a starfield.

For fashion houses, textile studios and surface designers. Each composition is generated from a numeric seed and can be licensed, adapted or commissioned to your brief.

Issue Neon Arcade — Autumn 2026
Discipline Generative Composition
Edition Seed-based · Open series
00 / Statement Artist Statement

A neon light does not draw a line — it bleeds into the air around it.

I am an Iranian-born artist working at the intersection of classical textile logic and generative systems. My work begins with a simple observation: the woven surface — repetitive, mathematically structured, infinitely variable — has always been a form of computation, long before computers.

Neon Arcade is a study in layered light. Twelve to twenty-four arcs are drawn at random radii and angular spans; each one wobbles according to its own pattern — a sine, a power-sine, a random spike, a composite. Each arc is drawn multiple times with decreasing weight and increasing alpha, producing a neon glow.

Behind them: a dense starfield, a shower of neon particles, and a set of lens flares. In front: a mesh of faint green scanlines. The result is a composition that reads as a night sky or a signal rather than a drawing. Each piece is defined by a numeric seed and can be regenerated, documented, and adapted for textile, print, and surface applications.

On AI tools — where I encountered technical obstacles, I turned to AI tools for debugging and code optimization. Every structural, aesthetic, and conceptual decision remained my own.
01 / Plate

Glowing,
not just drawn.

02 / Surfaces

One glow.
Many surfaces.

The same seed, presented as an archival print — and applied across fabric, scarf, textile and wall surfaces without loss of structure.

Plate 001 Archival print · 1 : 1 · Open edition

Applied across surfaces.

Every surface below is drawn from the same numeric seed — its repeat, orientation and scale adapted to the material, while the underlying structural logic remains identical.

iPrint
Archival print
1 : 1 · Cotton rag
iiScarf
Silk scarf
3 : 1 · Twill silk
iiiTextile
Fabric yardage
4 : 3 · Repeat tile
ivWall
Wallpaper
2 : 3 · Vertical repeat
03 / Process

Structure
behind the glow.

01 / Seed

Variation

A numeric seed picks a neon palette from seven curated six-colour sets, chooses the arc count (12–24), and drives every radius, angular span, wobble pattern, particle position, and star placement. Each output is regenerated and documented as a distinct work.

02 / Glowing

Geometry

Each arc wobbles according to one of four patterns — sine, power-sine, random spike, or composite — sampled at 60 to 120 points along its span. Each arc is drawn five times at decreasing weight and increasing alpha, producing the characteristic neon glow.

03 / Surface

Application

The resulting composition becomes a surface-design asset — explored across garments, textile prints, wallpaper and other pattern-driven applications.

04 / Archive

Selected
seeds.

8 compositions · Open series Click any plate to load it above
For brands & studios

One system.
Many surfaces.

Neon Arcade is a generative design system rather than a single artwork. Its layered-light language can be adapted for fashion, textile development and other surface-oriented contexts — while maintaining a computational origin.

i
Licensing Existing seeds from the archive, licensed for production use.
ii
Commission New compositions designed to your palette, repeat and product.
iii
Systems A private generative tool built for your studio's ongoing use.
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