Maze of Life — Catalogue Cellular Automata System
A study in cellular automata

Maze of Life

A grid of living cells — each generation rewriting the last, until the pattern settles into a maze of colour and quiet.

For fashion houses, textile studios and surface designers. Each composition is generated from a numeric seed and can be licensed, adapted or commissioned to your brief.

Issue Maze of Life — Autumn 2026
Discipline Generative Composition
Edition Seed-based · Open series
00 / Statement Artist Statement

Every cell is a small decision — and every decision rewrites the one after it.

I am an Iranian-born artist working at the intersection of classical textile logic and generative systems. My work begins with a simple observation: the woven surface — repetitive, mathematically structured, infinitely variable — has always been a form of computation, long before computers.

Maze of Life draws from the traditions of cellular automata — grids of cells that evolve according to simple neighbourhood rules. Each seed initializes a grid (100–200 columns × 100–200 rows), applies the rules for 500 to 10,500 generations, and stabilizes into a maze of colour and void.

What remains is a texture — the trace of rules that interacted and settled. Each cell is coloured from a shared foreground palette; each generation rewrites the grid. The final composition is emergent: neither planned nor random, but the inevitable result of a small rule applied thousands of times.

On AI tools — where I encountered technical obstacles, I turned to AI tools for debugging and code optimization. Every structural, aesthetic, and conceptual decision remained my own.
01 / Plate

Evolved,
not just drawn.

02 / Surfaces

One evolution.
Many surfaces.

The same seed, presented as an archival print — and applied across fabric, scarf, textile and wall surfaces without loss of structure.

Plate 001 Archival print · 1 : 1 · Open edition

Applied across surfaces.

Every surface below is drawn from the same numeric seed — its repeat, orientation and scale adapted to the material, while the underlying structural logic remains identical.

i Print
Archival print
1 : 1 · Cotton rag
ii Scarf
Silk scarf
3 : 1 · Twill silk
iii Textile
Fabric yardage
4 : 3 · Repeat tile
iv Wall
Wallpaper
2 : 3 · Vertical repeat
03 / Process

Structure
behind the maze.

01 / Seed

Variation

A numeric seed initializes the grid dimensions (100–200), the background colour, the foreground palette, the initial density, and the number of iterations (500–10,500). Each output is regenerated and documented as a distinct, traceable work.

02 / Evolution

Geometry

Each cell in the grid evolves according to a neighbourhood rule — living cells survive with two or three neighbours; dead cells revive with exactly three. Over hundreds or thousands of generations, the grid settles into a maze.

03 / Surface

Application

The resulting composition becomes a surface-design asset — explored across garments, textile prints, wallpaper and other pattern-driven applications.

04 / Archive

Selected
seeds.

8 compositions · Open series Click any plate to load it above
For brands & studios

One system.
Many surfaces.

Maze of Life is a generative design system rather than a single artwork. Its cellular-automata language can be adapted for fashion, textile development and other surface-oriented contexts — while maintaining a computational origin.

i
Licensing Existing seeds from the archive, licensed for production use.
ii
Commission New compositions designed to your palette, repeat and product.
iii
Systems A private generative tool built for your studio's ongoing use.
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