A grid drawn from a distance function becomes
a field with its own weather.
I am an Iranian-born artist working at the intersection of
mosaic logic and generative systems. My work begins with a
simple observation: the tiled surface — repetitive,
mathematically structured, infinitely variable — has always
been a form of computation, long before computers.
Gothic Grid renders an 80 × 80 grid of
cells, each lit or dark depending on a radial distance
function modulated by a sine wave. Cells that survive the
threshold are drawn as small squares, their sizes varied
by a second sine field, their colours drawn from a
spectrum of 15–25 gothic hues — reds, purples, blues,
greens — with per-cell variations in saturation and
brightness.
Behind the cells: a dim background wash in a single
gothic hue at low saturation and brightness, and a
scattered glow effect that reads as out-of-focus light
on stained glass. The result sits between mosaic and
cathedral window. Each piece is defined by a numeric seed
and can be regenerated, documented, and adapted for print,
textile, and surface applications.
On AI tools — where I encountered technical
obstacles, I turned to AI tools for debugging and code
optimization. Every structural, aesthetic, and conceptual
decision remained my own.