Game of Seeds — Catalogue Cellular Automaton · Glowing Dots · Seed-Based
A study in cellular automata

Game of Seeds

A rule based on 3-cell neighbours, iterated 30–2030 times, drawn as glowing coloured dots on a dark ground. Between Conway and ornamental mosaic.

For fashion houses, textile studios and surface designers. Each composition is generated from a numeric seed and can be licensed, adapted or commissioned to your brief.

Issue Game of Seeds — Autumn 2026
Discipline Generative Cellular Automaton
Edition Seed-based · Open series
00 / Statement Artist Statement

A rule, iterated without end, becomes a field with its own life.

I am an Iranian-born artist working at the intersection of cellular automata and generative systems. My work begins with a simple observation: the local rule — repeated over and over on a grid — has always been a form of computation, long before computers.

Game of Seeds renders a cellular automaton in the tradition of Conway's Game of Life, but with a custom rule: a dead cell comes alive if exactly two of its eight neighbours are alive, and a live cell dies otherwise. The grid is seeded with 10–30 three-cell groups placed at random positions and orientations, then iterated between 30 and 2030 times.

Every live cell is drawn as a coloured dot with a soft glow, at a scale proportional to the cell size. Every dead cell is drawn as a black dot, so the pattern reads as an ornamental mosaic against the coloured ground. The result sits between biological simulation and geometric ornament. Each piece is defined by a numeric seed and can be regenerated, documented, and adapted for print, textile, and surface applications.

On AI tools — where I encountered technical obstacles, I turned to AI tools for debugging and code optimization. Every structural, aesthetic, and conceptual decision remained my own.
01 / Plate

One rule,
infinite seeds.

02 / Surfaces

One automaton.
Many surfaces.

The same seed, presented as an archival print — and applied across fabric, scarf, textile and wall surfaces without loss of structure.

Plate 020 Archival print · 1 : 1 · Open edition

One seed, four surfaces.

Every surface below is drawn from the same numeric seed — its repeat, orientation and scale adapted to the material, while the underlying structural logic remains identical.

iPrint
Archival print
1 : 1 · Cotton rag
iiScarf
Silk scarf
3 : 1 · Twill silk
iiiTextile
Fabric yardage
4 : 3 · Repeat tile
ivWall
Wallpaper
2 : 3 · Vertical repeat
03 / Process

Structure
behind the rule.

01 / Rule

Neighbour Sum

Every cell checks the sum of its eight neighbours. If the cell is dead and the sum equals 2, it comes alive. Otherwise it stays dead, or dies if it was alive. That single rule produces branching, spiralling, cellular, and crystalline patterns depending on the starting seed.

02 / Seed

Three-Cell Groups

The grid starts with 10–30 three-cell groups. Each group is placed either horizontally or vertically, at a random position within the grid, with a check that no two groups overlap. This initial condition determines the entire subsequent evolution of the field.

03 / Iterate

30 to 2030 Steps

The rule is applied 30–2030 times, replacing the grid with its successor at every step. The number of iterations controls how far the pattern has evolved — early steps are sparse and structured, late steps fill the field with dense clusters and cellular detail.

04 / Archive

Selected
seeds.

8 compositions · Open series Click any plate to load it above
For brands & studios

One system.
Many surfaces.

Game of Seeds is a generative design system rather than a single artwork. Its cellular-automaton language can be adapted for fashion, textile development and other surface-oriented contexts — while maintaining a computational origin.

i
Licensing Existing seeds from the archive, licensed for production use.
ii
Commission New compositions designed to your palette, repeat and product.
iii
Systems A private generative tool built for your studio's ongoing use.
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