Game of Life — Catalogue Computational Cellular Automaton
A study in emergent rules

Game
of Life.

Cells born, cells dying — four rules, drawn on a grid, captured at the moment the pattern settles into something worth weaving.

A cellular automaton study for fashion, textile and surface design. Conway's rules rendered as a catalogue of computational compositions — each run random-seeded, each plate reproducible.

Issue Game of Life — Autumn 2026
Discipline Cellular Automaton
Edition Seed-based · Open series
00 / Statement Artist Statement

Four rules. No designer. Yet the grid keeps producing form.

In 1970, John Horton Conway defined a zero-player game: each cell on a grid lives, dies or is born according to its eight neighbours. Nothing about the rule-set is visual — and yet the resulting patterns are among the most recognisable textures in computational art.

Game of Life is a companion volume to Arachne — the same interest in rule-based surface, approached through a different engine. Where Arachne layers rotating rings, this works cell by cell, generation by generation, until a stable, oscillating or travelling pattern emerges.

Each composition begins from a random seed, a random grid, and a randomly paired palette. The structure is entirely emergent — never drawn, always produced.

On AI tools — where I encountered technical obstacles, I turned to AI tools for debugging and code optimisation. Every structural, aesthetic, and conceptual decision remained my own.
01 / Plate

Lived,
not just drawn.

Game of Life on T-Shirt
02 / Surfaces

One generation.
Many surfaces.

The same automaton, presented as an archival print — and applied across scarf, textile and wall surfaces at matched generation.

Plate 002 Archival print · 1 : 1 · Open edition

Applied across surfaces.

Every surface below is drawn from the same automaton generation — its repeat, orientation and scale adapted to the material, while the underlying structure remains identical.

i Print
Archival print
1 : 1 · Cotton rag
ii Scarf
Silk scarf
3 : 1 · Twill silk
iii Textile
Fabric yardage
4 : 3 · Repeat tile
iv Wall
Wallpaper
2 : 3 · Vertical repeat
03 / Process

Four rules
behind the pattern.

01 / Seed

Variation

A random seed initialises the grid size, the palette pairing, and the initial cell density. Each composition is regenerated and documented as a distinct output.

02 / Evolution

Geometry

Four rules applied to every cell — birth, survival, death. The grid evolves through generations until a stable, oscillating or travelling pattern emerges.

03 / Surface

Application

The resulting composition becomes a surface-design asset — explored across garments, textile prints, wallpaper and other pattern-driven applications.

04 / Archive

Selected
plates.

8 compositions · Open series Click any plate to load it above
For brands & studios

One system.
Many surfaces.

Game of Life is a generative design system rather than a single artwork. Its rule-based visual language can be adapted for fashion, textile development and other surface-oriented contexts — while maintaining a computational origin.

i
Licensing Existing plates from the archive, licensed for production use.
ii
Commission New compositions designed to your palette, repeat and product.
iii
Systems A private generative tool built for your studio's ongoing use.
Begin a Conversation