Variation
A numeric seed initializes the sclera tone, iris palette, iris layer density, and highlight position. Each composition is regenerated and documented as a distinct, traceable output.
A single generative eye — three-layer iris, gradient base, highlight reflection — algorithmically drawn, seed-documented, and ready for textile production.
For fashion houses, textile studios and surface designers. Each composition is generated from a single numeric seed and can be licensed, adapted or commissioned to your brief.
An eye, when it is generated rather than drawn, becomes a portrait — anatomical, precise, quietly yours.
I am an Iranian-born artist working at the intersection of classical ornament and generative systems. My work begins with a simple observation: the eye — layered, radial, endlessly varied — has always carried the structure of a mandala. From the mosaics of ancient temples to the concentric rings of a columbarium, the eye is one of the oldest systems of ornamental computation we have.
Eyes is a seed-based generative system that translates that structure into code. Each composition is built from a single eye — an outer sclera ring, a gradient-filled iris base, three concentric iris layers of increasing detail, a black pupil, and a highlight reflection. The result is a single portrait — a small, quiet face, drawn entirely by algorithm.
The sclera tone, the iris palette, the iris layer density, and the highlight position are all derived from a single numeric seed. Each piece can be regenerated, documented, and adapted for textile, print, and surface applications — from scarves and yardage to wallpaper and archival print.
The same seed, presented as an archival print — and applied across fabric, scarf, textile and wall surfaces without loss of structure.
Every surface below is drawn from the same numeric seed — its repeat, orientation and scale adapted to the material, while the underlying structural logic remains identical.
A numeric seed initializes the sclera tone, iris palette, iris layer density, and highlight position. Each composition is regenerated and documented as a distinct, traceable output.
A gradient-filled iris base, then three concentric layers of increasing detail, each drawn as a smooth closed Bézier curve around a shared centre. The pupil and highlight complete the portrait.
The resulting composition becomes a surface-design asset — explored across garments, textile prints, wallpaper and other pattern-driven applications.
Eyes is a generative design system rather than a single artwork. Its layered, radial visual language can be adapted for fashion, textile development and other surface-oriented contexts — while maintaining a computational origin.
Each surface is drawn from the same numeric seed — reproducible, licensable, adaptable to your brief.