Battle Field — Catalogue Yellow & Black · Two-Force Composition
A study in opposing forces

Battle Field

Two colour-forces — yellow and black — resolved across grid, wave and ring.

For fashion houses, textile studios and surface designers. Each composition is generated from a numeric seed and can be licensed, adapted or commissioned to your brief.

Issue Battle Field — Autumn 2026
Discipline Generative Composition
Edition Seed-based · Open series
00 / Statement Artist Statement

Two colours meet on a grid, and the grid decides who wins.

I am an Iranian-born artist working at the intersection of classical textile logic and generative systems. My work begins with a simple observation: the woven surface — repetitive, mathematically structured, infinitely variable — has always been a form of computation, long before computers.

Battle Field stages a conflict between two colour-forces: a bright yellow range and a deep blue-black range. Each seed selects a battlefield — a checkerboard, a wavefront, or concentric rings — and lets the two sides resolve across it. Battle intensity governs grid density, wave amplitude, and the ratio of yellow to black.

The result is a poster-like field of pure HSB colour blocks, half diagram, half skirmish. Each piece is defined by a numeric seed and can be regenerated, documented, and adapted for textile, print, and surface applications.

On AI tools — where I encountered technical obstacles, I turned to AI tools for debugging and code optimization. Every structural, aesthetic, and conceptual decision remained my own.
01 / Plate

Two forces,
one field.

02 / Surfaces

One field.
Many surfaces.

The same seed, presented as an archival print — and applied across fabric, scarf, textile and wall surfaces without loss of structure.

Plate 002 Archival print · 1 : 1 · Open edition

Applied across surfaces.

Every surface below is drawn from the same numeric seed — its repeat, orientation and scale adapted to the material, while the underlying structural logic remains identical.

iPrint
Archival print
1 : 1 · Cotton rag
iiScarf
Silk scarf
3 : 1 · Twill silk
iiiTextile
Fabric yardage
4 : 3 · Repeat tile
ivWall
Wallpaper
2 : 3 · Vertical repeat
03 / Process

Structure
behind the field.

01 / Forces

Two Sides

A yellow range (hue 50–70) meets a black range (hue 220–260), each with its own saturation and brightness bands. Battle intensity — drawn from the seed — decides the grid density, the noise amplitude, and the winning side.

02 / Battlefield

Pattern

One of three formations is chosen: a checkerboard with per-cell noise flips, a sine-wave front with distance-based colour mixing, or concentric rings with damage-jittered thickness. Each resolves the same two forces on different geometry.

03 / Surface

Application

The resulting composition becomes a surface-design asset — explored across garments, textile prints, wallpaper and other pattern-driven applications.

04 / Archive

Selected
seeds.

8 compositions · Open series Click any plate to load it above
For brands & studios

One system.
Many surfaces.

Battle Field is a generative design system rather than a single artwork. Its two-force colour language can be adapted for fashion, textile development and other surface-oriented contexts — while maintaining a computational origin.

i
Licensing Existing seeds from the archive, licensed for production use.
ii
Commission New compositions designed to your palette, repeat and product.
iii
Systems A private generative tool built for your studio's ongoing use.
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